New Position Open!
Multiplayer Networking Developer
- Location: From home
- Dates: May 1st
- Rate: TBD
Your Role
As Multiplayer Networking Developer you will play a key part in helping develop Zoe, an educational platform for immersive technologies (VR/AR/mobile) including an easy-to-use suite of interactive content creation software: www.zoe.com. You will work closely with the team to finalize our multi-user, multi-platform system both client and server side. For this you will need an autonomous and organized work style, and be a team player striving to innovate and push boundaries.
Environment
We are a small and dynamic team of interaction designers. We are known for being a very friendly and international workplace. Part of our team is based in Los Angeles, and we also have an office in Lausanne, Switzerland, at the SwissEdTech Collider of the EPFL Innovation Park. We are currently all working from home.
Required Skills
- Degree in computer science or related field, or equivalent experience;
- C# expertise;
- Experience with the Unity Game engine;
- Experience in anything multiplayer-related such as data compression and encryptions, object replication, latency compensation and performance design in client/server architectures;
- Demonstrated abilities with understanding and extending large code bases;
- Fluent in git and git submodules;
- Excellent written and verbal communications skills.
Bonus
- Experience with AR/VR technologies;
- Experience working on Mobile apps (iOS or Android);
- Comfortable with receiving and reviewing code;
- Experience with Photon multiplayer framework.